Download free in app purchases for ios 11






















You can use Screen Time to prevent unintentional or unauthorized purchases from the App Store and other Apple services. You can require a password for purchases, prevent certain types of purchases, or disable purchasing completely. Then deselect iTunes Store and Books. Make sure to choose a passcode that's different from the passcode you use to unlock your device. Just tap on restart springboard. LocallAppStore is like a setting option that you can turn on and off.

The fact that it can only be turned on and off from setting itself. Step 3. Once the installation is complete, open settings. Scroll down until you see LocallAppStore, tap on it and then you will see two options.

Enable both on them and then get out of the settings. Step 4. Launch any game you want. To get free in-app purchase just tap on whatever you want, like the coin, gem for games and free services for applications. Just tap on it and it will ask you to enter your Apple ID and on that point just hit cancel and then you will have your purchase without losing money.

Do not purchase anything just hit cancel, we are not responsible for your money and your iOS device also. As some users have shared their reviews for the third parties app store and they find them useful in order to download paid apps for free even ones that are not available on the Apple AppStore.

There numerous third parties app stores but we'll share only the best where you can easily get your favorable app or game. So this is how vShare lets you download paid apps and games for free without jailbreaking your iPhone.

However, vShare is also available for Android too, feel free to share this with your Android buddy. There's another good alternative to vShare i. So, AppValley is the third party store which is considered as a good AppStore alternative if you're looking forward to downloading paid apps on iOS without jailbreak.

Besides form app stores, there's another way to use paid apps without jailbreak for free using free trial in the in-app purchases or subscriptions. Some developers offer a free trial period of their app to users to try out the premium features and purchase the subscription accordingly when the trial period gets over.

What is a subscription? What is a non-consumable in-app purchase? Here are examples of non-consumable in-app purchases: Remove ads Full game unlock Upgrade to pro edition Bonus game levels You buy these items one time, and you can transfer them to other devices that are associated with your Apple ID.

Restore your in-app purchase. What is a consumable in-app purchase? Here are examples of consumable in-app purchases: Game currency, such as coins or gems Extra health points in a game A package of exports to a new file format You need to buy these items every time you want them, and you can't download them again for free.

About sharing in-app purchases If you use Family Sharing, you might be able to share some subscriptions with family members. Learn more To prevent unintentional in-app purchases or prevent a child from making in-app purchases, set up Screen Time. If you tried to make an in-app purchase and you aren't sure the purchase was successful, check your purchase history.

A value that represents either a success or a failure, including an associated value in each case. In simple words, this type makes it easy to return the outcome of an operation and to indicate whether it was successful or not. In our case, our Result value will carry the collection of fetched products from the App Store if we get them successfully, and a custom error type IAPManagerError on failure.

That means that the above method cannot return the products fetching result instantly. So, the parameter of the method has to be a closure or a callback handler in other words which will be called when StoreKit notifies our class that has got a response from the App Store. The parameter of that closure is the Result value as shown in the method definition above. The above borns a new requirement now: To declare a property in the IAPManager class which will keep a reference to the handler closure even when the execution of the getProducts withHandler: method is finished.

Go to the beginning of the class in the properties declaration area and add the following:. Back to the getProducts withHandler: method now.

We start implementing it by assigning the productsReceiveHandler parameter value to the onReceiveProductsHandler property so we can call it at any time later in the future:. If that happens, then the wanted product identifiers could not be read for some reason and we should return from this method immediately. We call the productsReceiveHandler handler and we pass a Result type with a failure indicating the exact error happened. The initializer shown above awaits for a Set of product identifiers, not an array.

As mentioned already, requesting the App Store is not a synchronous operation. Here it is all together:. Go after the closing curly bracket of the IAPManager class, and add the following extension:. The first parameter value regards the request that triggered the response. The second the response is what we really care about here, as it contains a collection of SKProduct objects; the available content for purchase. Each product contained in the response matches to a single product identifier in the list of identifiers existing in our property list file.

Among others, the above illustrates how a Result value with the case of success is being constructed. Even though finding no products is not necessarily an error when, for example, there are no IAP entries on App Store or the given product identifiers do not match to any IAPs , treating it the way shown above ensures that the two cases of having and not having products will be handled separately by the caller of this class.

Note: The response object provides a property called invalidProductIdentifiers. Although we do not use it here, keep it in mind in case you ever need it. What the above method does not do is to let us know if the request failed for some reason. We can deal with that by implementing another delegate method:.

Please take your time and have a good look at the project if you need so. Before users are able to make any in-app purchase, the app must fetch all information about available IAPs from the App Store. Open the ViewModel. When there are no products fetched recently by the App Store, no in-app purchase process can start, so users have to wait a bit. Remember that IAPManager is a singleton class therefore we access the method through its shared instance:.

We can remove the overlay view shown in the app when the fetching process is finished and the above closure gets called. Just remember to do that on the main thread. In the first case we keep the fetched products in the products property of our model ; in the second we trigger the appearance of an alert that will display the localized description of the returned error:.

Run the app now if you want either in Simulator or on a device and look the overlay view with the spinner appearing while the app is fetching the in-app purchase information from the App Store. If it just disappears after a few moments, then products have been successfully fetched and kept by the app. Here I chose to create the products property in the Model class, which is an array of SKProduct elements. Remember that all of them have been set on the App Store.



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