Download links for previous version android sdk 26.0.2:
Fix adb push --sync with multiple inputs. Improve performance of incremental apk installation. Improve error handling for incremental apk installation.
Fix adb install-multi-package. Fix some more crashes related to adb wireless pairing. Improve some error messages. Fix fastboot flashall on older devices such as Nexus 7. Fix crash when using adb -H.
Fix hang in adb logcat when run before a device is connected. Improve performance of adb install-multi on Android 10 or newer devices. Update support for wireless pairing. Add support for incremental APK installation. Improve performance of adb push on high-latency connections.
Fix hang when using adb install on something that isn't actually a file. Add --fastdeploy option to adb install , for incremental updates to APKs while developing. This also fixes a related bug in the Android Studio Profilers that causes an AdbCommandRejectedException , which you can see in the idea. Fix devices going offline on Windows. Improve adb install output and help text. On Linux, when connecting to a newer adb server, instead of killing the server and starting an older one, adb attempts to launch the newer version transparently.
Previously, adb root; adb wait-for-device could mistakenly return immediately if adb wait-for-device started before adb noticed that the device had disconnected. Fixes authentication—when the private key used for authentication does not match the public key—by calculating the public key from the private key, instead of assuming that they match. Updated Windows requirements The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update.
If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package. Upon disconnection, adb will attempt to reconnect for up to 60 seconds before abandoning a connection. Fix Unicode console output on Windows. Thanks to external contributor Spencer Low! Fix a file descriptor double-close that can occur, resulting in connections being closed when an adb connect happens simultaneously. Fix adb forward --list when used with more than one device connected.
Sort output of adb devices by connection type and device serial. Configure your build. Optimize your build speed. Debug your app. Test your app. Profile your app.
Android Studio profilers. Profile CPU activity. Benchmark your app. Measure performance. Publish your app. Command line tools. Android Developers. This is accomplished by breaking resource processing into two steps: Compile : compiles resource files into binary formats.
Link : merges all compiled files and packages them to a single package. Copy the name of the latest version of AAPT2. All other resource files. If you choose not to compress PNGs, you can use the --no-crunch option during compilation. Compile options There are several options that you can use with the compile command, as shown in the table below: Option Description -o path Specifies the output path for the compiled resource s.
This flag is required if you are using attributes with android namespace for example, android:id in your resource files. This should only be used for packages with a min-sdk version of 26 or lower. This is useful for optimization of APK size, but at the cost of resource retrieval performance. It is suitable to use with --stable-ids.
You must specify the path to the output file. You must specify the path to the output APK along with the set of configurations. Dump dump is used for printing information about the APK you generated using the link command. For example, the following command prints content from the resource table of the specified APK: aapt2 dump resources output. Dump options You can use the following options with dump : Option Description --no-values Suppresses the output of values when displaying resource.
Element hierarchies in the Android manifest In previous versions of AAPT, elements nested in incorrect nodes in the Android manifest were either ignored or resulted in a warning. Declaration of resources You can no longer indicate the type of a resource from the name attribute.
Otherwise, you get an error similar to the following: Error Incorrect use of resource reference symbols AAPT2 throws build errors when you omit or incorrectly place resource reference symbols. Specifies the output path for the compiled resource s. Specifies the directory to scan for resources. Generates pseudo-localized versions of default strings, such as en-XA and en-XB. Disables PNG processing. Treats errors that are permissible when using earlier versions of AAPT as warnings.
Specifies the output path for the linked resource APK. Specifies the path to the Android manifest file to build. Provides the path to the platform's android. Specifies an assets directory to be included in the APK. Pass individual. Specifies the package ID to use for your app. Allows the use of a reserved package ID. Specifies the directory in which to generate R. Disables automatic versioning of vector drawables. Disables automatic versioning of transition resources.
Disables automatic de-duplication of resources with identical values across compatible configurations. Joined: Mar 24, Posts: 2. Gasaking , Apr 4, Tomas , Apr 4, Gasaking , Apr 5, Tomas , Apr 5, Joined: Apr 7, Posts: 1. Message pop-up needs SDK version Tomas , Apr 8, Joined: Aug 27, Posts: 3. Tomas , May 22, As mentioned in the post above, it fails, it downloads and throws an error saying something went wrong. By the way, I managed to get that version manually too.
Now I am struggling with SDK. This has taking me so far 3 days It was fixed as per the picture above, the way I did it was through installing Android studio, and getting it to install the SDK in Unity folder.
But later I used one of Unity install helper tools which deleted everything I did, so doing it all again, now Android studio is failing on some parts of installing the SDK, and when it works, Unity still not happy with the version. Last edited: May 22, Just managed to fix all errors. You guys have to look into the issue with Unity Hub, lots of posts online about the issue. Tomas , May 23, Joined: Jan 22, Posts: 1, Tomas , May 24, So, It's been happening again.
This time out of nowhere. We were inside Play Mode, testing our app, went to check some docs online and when we came back to Unity editor we found the error: Went to check the directory and sdkmanager. For good. Man, same old stuff. The previous times that happened was because we were trying to resolve dependencies after adding some unitypackages. This time we hadn't added any package in over a month and everything was working properly.
We weren't even making code changes! We were in play mode!! What is going on? Why does this keep happening? We're using Unity v Everything required for Android build installed from Unity Hub and linked in the project. This is way beyond frustrating. Any ideas why this keeps happening? Tomas , Jun 4, Tomas , Jun 7, Joined: Jun 13, Posts: 8. It works for me. If you are facing problems with Unity Hub about installing "Unity
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