Complete guide to wererats free pdf download






















The first provides quick access to stat blocks; ideal for busy GMs. The second finds room to include a beastiary entry for the dragon rat.

The Complete Guide to Wererats has given me very little to grumble about and a nice new line for a popular enemy race. The Guide is one of those books that make you want to use it in your games. This site uses Akismet to reduce spam. Learn how your comment data is processed. Explore these posts.

Find out how. Teleport Link: There are people chatting on this article. Join in! It includes:. Description Description Imagine a race of lycanthropes so devious, so cunning, and so insidious that they conquer entire kingdoms without ever being seen. It includes: Detailed background material on wererat broods and their insidious plans, including social structure, cultural habits, and combat tactics.

This world-neutral d20 sourcebook covers wererats in exhaustive detail. It approaches wererats as cunning, social creatures — a race of lycanthropes so devious, so cunning, and so insidious that they conquer entire kingdoms without ever being seen. Their secretive broods infiltrate key posts in the government, military, and guilds, ensuring political protection from their enemies.

When nothing else works, the hard-hearted Weavers spread filth and disease, eliminating entire cities with a single contaminated breath. Kingdoms fall, power changes hands, and the enemies of the wererats are exterminated, without a single outsider ever knowing how.

This preview is from the Campaigns section, which discusses how to use wererats and introduces several wererat varieties. Wererats can serve many roles in a campaign — the question is how extensive the gamemaster wants their involvement to be.

Are the adventurers going to have an extended conflict with a particular brood, or is an encounter going to be a one-time event? Here are a few long-term scenarios involving wererats:. An encounter with a particular creature can be more interesting if the gamemaster gives the monster identifiable personality traits.

Ideally players will be able to recognize the type of creature they are dealing with by the way the gamemaster speaks or presents information.

When wererats are in human form they should not have any sort of distinguishing behavior. But here are a few ideas for roleplaying wererats in hybrid form. Aside from these mannerisms, bear in mind that wererats are extremely cunning. In any conversation they will carefully evaluate the situation and the participants. If one of the characters seems uncomfortable or socially inept, they will direct the conversation to that person. They will pay close attention to any sort of interplay between the characters, looking for signs of discord or any information that could be useful in the future.

And with their keen lycanthropic eyes and ears, little goes unnoticed in a conversation with wererats. In diplomatic situations, wererats will always attempt to leave loopholes that can later be exploited or used to invalidate an agreement. A wererat will never agree to a permanently binding arrangement; at the very least he will set a time limit on any deals that he makes. Five Broods. Dealing with a group of Asyra Weavers is a very different experience than fighting a band of Ravers.

This section takes a brief look at five of the groups that have been mentioned in this book, providing additional information about the nature of these broods and how this might affect the role they would play in an ongoing campaign. The progenitor of the Asyra brood was a half-elven wizard named Jessasyra. Asyra wererats are fanatically dedicated to the continued evolution of their species. They believe that they can attain a higher state — an ultimate merging of man and rat that they do not yet possess.

It includes: Detailed background material on wererat broods and their insidious plans, including social structure, cultural habits, and combat tactics.

Details on the secretive Council of the Flesh and their lycanthropic madness, including stats for the horrible creatures they have created. New feats, classes, and skills for wererats and other shapechangers. This special 3.



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